![]() It's not required for the build to function but highly recommended. This should make the playstyle much more fluid. Since this build frequently casts Discharge, we recommend slotting two yellow Archon Shards into Volt, both of which should be set to cast speed. In total, you'll regenerate seven Energy per second, removing the need to use Arcane Energize. We then give ourselves some passive Energy regeneration through Archon Stretch and the Zenurik Focus School's Wellspring ability. ![]() For Sanctuary Onslaught, you'll spawn with max Energy for each wave. This mod combo forces you to spawn with 850 Energy at the start of every mission. Any stronger Ability Strength mods will require an additional Forma.įor Ability Efficiency, we're using Streamline to reduce Energy costs, then we're pairing Primed Flow and Preparation together. If you'd prefer more Ability Strength, you can replace Capacitance with Augur Secrets. We also use Capacitance to convert that damage into shields, increasing our survivability. You gain an additional 20% Ability Strength from Zenurik's Hardened Wellspring ability as well, allowing you to reach 175% Ability Strength in modes like ESO without much hassle. To ensure the negative Strength from Overextended doesn't affect us as much, we use Transient Fortitude and Molt Augmented to reach 155% Ability Strength at maximum stacks. Paired with Streamline, your Discharge ability will only cost 25 Energy, and your Speed buff only costs 6.25 Energy to cast. We can mitigate this drawback with Continuity and Augur Message. This grants a whopping 50% Ability Efficiency with a -50% Duration drawback. To further improve your Energy economy, we use the Fleeting Expertise mod at R4. We also replace our aura with Energy Siphon, helping Volt's Energy economy until you can unlock the Zenurik Focus School. This mod will give you an absurd boost to your shields on every Discharge cast, allowing you to reach maximum overshields if you hit enough targets. If you can't get this mod, use Vitality or Redirection in its place. The first notable change is the removal of Vitality in place of Capacitance, an augment you can purchase from the Arbiters of Hexis or Red Veil Syndicates. This build expands on the essentials we showcased earlier, giving Volt a reliable way of getting his shields back while drastically improving his Energy economy. Bear in mind that Electricity damage isn't effective against armored targets, so consider replacing one of Volt's abilities with an armor-stripping ability to increase Discharge's damage output in high-level content. This ability truly excels in activities with high enemy density, notably Steel Path and Sanctuary Onslaught. Paired with enough Strength and Range, entire hordes will drop from a single Discharge cast. Range allows you to tag far more enemies with the initial wave and chain the discharge lighting bolts further, killing entire hordes of enemies in a single cast. This makes Discharge a devastating ability against tightly-packed groups of enemies.ĭischarge benefits greatly from Strength, Range, and some Duration. Anyone caught near a discharged target will get hit, taking an immense amount of damage. Discharged targets are stunned and release bolts of arcing electricity once every 0.5 seconds. Every enemy hit by the wave will become discharged for the next six seconds, affected by Ability Duration. Cast your shield whenever you have spare energy to maximize your damage and survivability.Ī massive wave of electricity releases from Volt's body, expanding outward for the next four seconds. Every weapon is buffed from this shield, even weapons that aren't tied to your Warframe like turrets. As for its viability, Electric Shield is a fantastic ability for defending objectives and buffing your weapons. Since the buffs from your shield and its size are unaffected by mods, Electric Shield scales best with Ability Duration and Efficiency. You can only hold one shield this way at a time. Running into targets with a riot shield will cause them to ragdoll. ![]() Holding the shield doesn't restrict your actions in any way and blocks all incoming frontal projectiles. You can increase this damage output further by charging Volt's passive before casting Shock.Īt any time while the shield is active, Volt can interact with the shield to pick it up, turning it into a smaller riot shield. All hostiles that touch the shield will take damage equal to your Shock ability. ![]() Casting Shock through an Electric Shield will buff Shock's damage and infuse your shield with lightning. ![]()
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